1. Glogster - Glogster has allowed my students to be creative, do research, and learn how to effectively present information. It has been a great classroom tool.
2. Google - I use Google multiple times a day. I am able to find tons of educational information from using one site.
3. Fakebook - In science we talk about lots of scientists and their works. This enables students to really think about the time period and surrounding of the scientists.
4. Twitter - I learned information about topics that I really need to continue learning about (CCSS). I will continue to utilize my Twitter account.
5. Facebook - This tech tool is not only for socializing but can also be used for educational purposes. In the past I have created pages related to my science classes where my students can get on and ask questions and interact with other students.
6. Apps for iPhone, iPod, and iPad - I found several apps that can be used in the science classroom. These apps benefit my students and myself.
7. E-mail - E-mail often gets overlooked as a much needed tech tool but it is crucial in online classes. It would be very difficult to complete this class successfully without e-mail.
8. Pinterest - Recently I have found that Pinterest isn't just for looking at DIY projects. This site has proven useful in finding lessons pertaining to scientific topics.
9. PowerPoint - I use PowerPoint almost daily. There are so many different ways it can be used for education. I use this program for Jeopardy type games and they are very useful to the students.
10. YouTube - I use YouTube a lot in the classroom to provide visual examples of the topics being studied. YouTube is a must in the classroom!
Getting A Grad Degree
Saturday, March 2, 2013
Thursday, February 21, 2013
Week 6 - Apps for Science Instruction
Throughout this class, we have discussed different technological means for teaching our students. We have looked at countless online resources and even different types of hardware that can be beneficial in the classroom. One type of technology that hasn't been mentioned until now is the use of apps on the smart phone to help with learning. Two years ago a chemistry teacher at the school where I teach received a grant for iPods to help with certain concepts. She downloaded several apps that are helpful to her students. I went on a search of my own and found some applications that would be beneficial in my area of teaching. I've included the apps and a summary of how they can be used below!
#1 - Leafsnap
I actually downloaded this app when I was snow skiing because I wanted to know about a particular leaf. After exploring this app I concluded that it would be very helpful to my Botany students. This app allows students to take pictures of leaves they find and it will identify what type of leaf it is. They are able to make leaf collections on the app based on the pictures they take. They are also able to browse particular types of leaves dependent on location. This would make a great project for students!
#2 - Khan Academy
I did not know until researching for this blog but there is a Khan Academy app! This is a definite must for science classrooms. Sal does a great job of explaining different science concepts in an easy to understand manner. This app allows students to watch the different videos to increase their understanding of confusing classroom topics.
#3 - Science Glossary
Science Glossary is a great go-to app for students that have forgotten a particular science term or even the works of a certain scientist. This app provides pictures to help increase the understanding of the student. This app would be beneficial for students who are working on science projects and need a little extra help with science terminology.
#4 - BiolQ: Biology Picture Game
This app utilizes a topic we mentioned at the beginning of this class. It teaches biology through the help of a game. This app is an interactive game that teaches different topics in biology. Students can review information through an interactive model of the cell and reinforce their learning of the vocabulary associated with each topic. It is a picture game that requires the student to not only be able to remember vocabulary words but also label the topic at hand.
Monday, February 11, 2013
Week 5 - Digital Citizen
The internet has become a way of life. Most of us use the internet on a daily basis to complete multiple task. Because we are constantly using this technology, it is important that we be good digital citizens. Being a good digital citizen isn't limited to not bullying and respecting others, but it is also about respecting the work of others by following copyright rules or by making sure your computer is protected from virus software. We have a responsibility as digital citizens to follow the rules that are set online and be courteous of those also using this amazing technology. Often times, as in my technology class, the only means by which a student and teacher will meet is online. This online meeting can set the atmosphere for the student/teacher relationship. Without proper digital etiquette, this atmosphere can become a negative one and be detrimental toward the overall class experience. A good digital reputation not only affects us as a person, but also those we are associated with. If I have personal accounts where I am attacking a particular business, friend, or even fellow employee or employer, I make my workplace and associates look bad as well as myself. Being a good digital citizen promotes positive influence and respect when one looks to another for a particular service or for job opportunities. A bad digital reputation can ruin these opportunities even if there is no relation between the opportunity and what was said online. By respecting the internet and being a good digital citizen, we can play more of a positive role on others and can in turn help ourselves.
Wednesday, February 6, 2013
Week 4 - Materials Generators
Materials generators are very important in the classroom. I have used them quite often and I am sure a lot of teachers greatly rely on them. Materials generators include desktop publishing software, web page editors, test generators, and worksheet or puzzle generators. The list could go on and on. Recently, I have used web page editors, whiteboard activity software, and test generators.
Last week, I used a web page editor several times in the classroom. I created two glogs on edu.glogster.com and I also had each student in my Pre-Biology class create their own glog. The students were required to design the background in a way that was relevant to the topic. They could choose between DNA, mitosis, or meiosis. They had to include five notes that gave sufficient information so anyone could read the web page and understand. They also had to include a hyperlink and a video - all of which were vital to the understanding of the material. They really enjoyed the project and it was beneficial in their learning.
On a weekly basis I also use a type of whiteboard activity software. In each of our classrooms at the high school, we have a MIMIO. The MIMIO uses the projector to project the working "screen" onto the dry erase board. We are then able to use a special pen to write anything we want onto the projection in order to explain different topics. I am able to make power-points on the MIMIO and write on the screen as we go through the slides. This allows me to be at the front of the classroom instead of by the computer clicking through slides. It also allows the students to be more interactive. There are several games/activities that can be incorporated into the MIMIO slides/software that allow for the students to come to the board and use the pen and software for themselves.
Seeing as it is near the middle of the nine-weeks, we have mid-point common assessments coming up soon. This, and nine weeks tests, are when I most often use the test generators. This allows me to spend less time setting the test up on word and checking the spacing, fonts, answer choices, and etc. Test generators are very useful for when I do vocabulary test on all the chapter science terms.
These are all very useful and I use materials generators on a regular basis. I'm sure most of you do too!
Last week, I used a web page editor several times in the classroom. I created two glogs on edu.glogster.com and I also had each student in my Pre-Biology class create their own glog. The students were required to design the background in a way that was relevant to the topic. They could choose between DNA, mitosis, or meiosis. They had to include five notes that gave sufficient information so anyone could read the web page and understand. They also had to include a hyperlink and a video - all of which were vital to the understanding of the material. They really enjoyed the project and it was beneficial in their learning.
On a weekly basis I also use a type of whiteboard activity software. In each of our classrooms at the high school, we have a MIMIO. The MIMIO uses the projector to project the working "screen" onto the dry erase board. We are then able to use a special pen to write anything we want onto the projection in order to explain different topics. I am able to make power-points on the MIMIO and write on the screen as we go through the slides. This allows me to be at the front of the classroom instead of by the computer clicking through slides. It also allows the students to be more interactive. There are several games/activities that can be incorporated into the MIMIO slides/software that allow for the students to come to the board and use the pen and software for themselves.
Seeing as it is near the middle of the nine-weeks, we have mid-point common assessments coming up soon. This, and nine weeks tests, are when I most often use the test generators. This allows me to spend less time setting the test up on word and checking the spacing, fonts, answer choices, and etc. Test generators are very useful for when I do vocabulary test on all the chapter science terms.
These are all very useful and I use materials generators on a regular basis. I'm sure most of you do too!
Wednesday, January 30, 2013
Week 3 - Technology
Technology has proven to be very useful in my teaching career thus far. Students seem far more engaged in the lessons than I feel that I did at the time I was their age and in a high school classroom. According to the text, there are five different types of instructional software that utilizes technology: drill-and-practice, tutorial, simulation, instructional game, and problem-solving program. Examples of each of the types are listed below. Drill-and-practice software enables to student to answer questions and receive feedback on how they do. In science, students can practice a link than enables them to practice different science skills and the program informs the student if the answer is correct or incorrect. Feedback how to get the correct answer is also provided. Tutorial software also can be very useful. Tutorial software acts like a human tutor, as the name implies, and gives the student all the information needed to understand the topic. Tutorial software has explanations, allows the student to practice, and will even provide feedback for the practice questions. Simulation software can be very useful to students and one that I have used quite often in my classroom. Students are able to see a model that illustrates how certain systems work and to demonstrate the concepts. Another type of instructional software is an instructional game. These have also been useful in the classroom. An instructional game can increase understanding by making the information into a game-like format. Rules and objectives are part of the game along with scoring. Problem-solving is the last type of instructional software discussed. Problem-solving activities help the student directly or give the student an opportunity to answer the questions. Each of these can be beneficial in the classroom and have proven to be successful in the learning of information for students in my classroom.
Drill-and-Practice Website Example
Tutorial Website Example
Simulation Website Example
Instructional Game Website Example
Problem-Solving Website Example
Drill-and-Practice Website Example
Tutorial Website Example
Simulation Website Example
Instructional Game Website Example
Problem-Solving Website Example
Saturday, January 26, 2013
Web 2.0
Web 2.0 = One of the most time-consuming / intriguing assignments I've done so far. It was an assignment I didn't mind working on! I wasn't too happy with my Animoto video but the other sites I used were really neat. I believe the glog can be very beneficial to my students. Teenagers (the age I teach) love the internet and any type of social media. Glogster is an educational Myspace. It can be beneficial for creative students, tech savvy students, or just those who want to make a few notes. It can meet the needs of several student types. Students can have fun and learn while they are researching different facts/pictures/videos to put on their glog. I can't wait to use this even more! I also found the FaKebook pages to be really neat! I'm attaching the URL's of my different projects! Don't judge too harshly!
http://lcpatterson.edu.glogster.com/dna-and-genetics/
http://animoto.com/play/KAfODhPFvRyYMqtkMTMuRw
http://www.classtools.net/fb/37/NdKffK
http://www.classtools.net/fb/28/CTadgj
http://lcpatterson.edu.glogster.com/dna-and-genetics/
http://animoto.com/play/KAfODhPFvRyYMqtkMTMuRw
http://www.classtools.net/fb/37/NdKffK
http://www.classtools.net/fb/28/CTadgj
Wednesday, January 23, 2013
Week 2 - I love games!
Technology in education has provided a whole new way of learning for teachers and students alike. Teachers can easily pull up power-point presentations, show quick video clips, and demonstrate skills using a mimio. Students can search the answer to any question by simply typing it in Google. Technology has provided teachers with tons of ways to teach and try and help our students understand. One way is through games in school. I think games can be very beneficial. I have used different online games with my Physical Science students on multiple occasions. Once I had them building a roller coaster to see if it would actually work based on physics. I also had them determine trajectory and they played a game that required this to launch the shuttle to the moon. These different games really helped my students to understand. I don't think every day should be constant games, but some days the games put the topic into perspective. Students are becoming increasingly difficult to reach by just teaching out of the book because of the vast amount of technology at just an arms reach. They look for ways the information can be applied and that's what seems to help them the best. Games in school can help with this as long as they serve the intended purpose and that is to teach.
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